View Forum - Growth And Shrink Games
Size manipulation inherently alters power structures. Shrinking often turns a game into a survival horror or stealth experience, where insects become lethal predators. Growing transforms the gameplay into a power fantasy or kaiju-style simulator, where players can stomp through cities or defeat previously unbeatable foes. 3. Narrative and Roleplay Text Adventures
Discussions within the "Growth and Shrink" forum generally categorize content based on specific thematic tropes:
Many projects discussed in these forums are Text-Based RPGs or Interactive Fiction (twine games). Because high-fidelity 3D rendering of dynamic scale changes can be incredibly difficult for solo indie developers, text allows for limitless imagination. Writers can describe the precise physics, sensory changes, and psychological shifts of a character changing size without being constrained by an engine's clipping issues. 2. A Hub for Solo Indie Developers View forum - Growth and Shrink Games
Read pinned threads first. Many forums have rules about:
At its core, a Growth and Shrink game features size alteration as a primary narrative or gameplay mechanic. Unlike mainstream titles where a character might occasionally drink a shrinking potion for a single puzzle (such as in The Legend of Zelda: The Minish Cap or Super Mario Bros. ), G/S games make size dynamics the entire focus of the experience. Common Sub-Tropes in the Community Size manipulation inherently alters power structures
Enjoy the vertigo.
Are there any specific "size tropes" you feel are missing from current games in this genre? Writers can describe the precise physics, sensory changes,
A forum dedicated to Growth and Shrink games is often a bustling marketplace of ideas. Because this is a niche genre rarely found on mainstream storefronts like Steam in high volumes, forums act as the primary hub for discovery.


