: It resolved several physics-related glitches where the Knight could get stuck in walls or fall through floors, a common issue reported in earlier versions.
: Fixed a bug preventing a super-dash from the very edge of platforms. Shade Mechanics : Improved Hollow Shade spawn positions and fixed map display markers. System and UI Language Menu
I am at 103% and haven't looked anything up online. I want to get to 107%... but don't want to take 30 hours hitting every wall in sight. [10]
To fully understand what "1031" means, it's helpful to look at how Hollow Knight structures its updates. Team Cherry uses a four-number format: : hollow knight 1031 upd
"As a player returning to Hallownest to prepare for Silksong, I want the game to run smoother on modern hardware and map markers to track my progress, so I don't have to rely on external note-taking apps."
You notice it first in the Royal Waterways: a new sound under the old sound. A low, humming thrum like a second Dreamer waking up. Then the map starts rewriting itself. Cornifer’s notes turn to static. The Stagways stretch. One bench in Deepnest now takes you to a room that shouldn't exist—a cavern full of empty shells, all wearing your mask.
: Fixed a spell bug where the magic projectiles fired by Soul Twisters would freeze and remain stuck mid-air indefinitely. : It resolved several physics-related glitches where the
The keyword refers specifically to Hollow Knight Version 1.0.3.1 , a fundamental, early-stage quality-of-life patch released by independent developer Team Cherry . While major expansions like Hidden Dreams and Godmaster brought massive bosses and endgame mechanics, version 1.0.3.1 acted as the operational framework that saved countless speedruns, steel soul attempts, and casual playthroughs from game-breaking softlocks.
Share your experiences with Hollow Knight and the 1031 update in the comments below! What are your favorite aspects of the game, and what do you hope to see in future updates?
Team Cherry explicitly described 1.0.3.1 as the "final bridge" before the Hidden Dreams System and UI Language Menu I am at
Beyond simple software bug removal, update 1.0.3.1 polished the underlying combat logic. These adjustments directly impacted how players encountered mid-game challenges: Problematic Element Original Bug Status (Pre-1.0.3.1) Post-Patch Fix Behavior
The 1.0.3.1 patch targeted unintended physics bugs and menu glitches that disrupted exploration.
Patch 1.0.3.1 set a standard for technical maintenance that Team Cherry maintained for years. The development pipeline moved from small mechanical fixes to large-scale optimizations:
The differences between this build and the later