Visage V30 Multi19 Fitgirl Repack Online
Only English features full voice acting. Other languages primarily have translated subtitles and menus, but the ambient whispers and radio broadcasts remain in English.
: Fast SSD recommended for quicker installation and loading times Installation Tips
You must manage light sources (lighters, flashlights) to keep your sanity in check. visage v30 multi19 fitgirl repack
This represents the specific update build of the game. It includes all post-launch patches, bug fixes, and performance optimizations.
The v3.0 update was a major milestone for SadSquare Studio , transitioning the game into its full release. Only English features full voice acting
: A psychological horror experience set in a changing house with multiple endings.
Estimated between 2 to 5 minutes , depending on your CPU and RAM . Game Overview & Features This represents the specific update build of the game
: The full version refined the "stress meter" and environmental triggers to ensure a more cohesive and terrifying experience. Gameplay Overview: A Modern Horror Classic
Using FitGirl Repacks exists in a legal gray area and violates most game distribution laws. The game is being distributed without the developer’s consent. If you love the game, you should consider supporting the developers at SadSquare Studio by purchasing the game on platforms like Steam or GOG.
Do not fall for sites like "fitgirlrepacks.co" or other domain variations; those are dangerous fakes.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.