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: Dictates how far a light bounce travels before dissolving. For tight indoor areas (like corridors in Resident Evil ), keep this short ( 2.00–5.00 ). For sprawling, open worlds (like GTA V or Skyrim ), push it further ( 10.00–20.00 ).
If you experienced ghosting, fireflies, or crashes with 0.17.00/01, this update is essential. For users on 0.16.x, the jump to 0.17.02 brings the full ReGIR lighting benefits without the initial branch's growing pains.
While the 0.17.0.2 build resolved critical rendering bugs, path tracing remains an inherently intensive hardware task. To get the best frame rate possible out of the fixed version, use these configurations within the ReShade pre-processor settings: rtgi 01702 release fixed
Refinements to the shader code allowed for a better balance between lighting quality and frame rate.
The RTGI 0.17.02 release represents a necessary step in the shader's lifecycle. By squashing the crash bugs that plagued the early 0.17 rollout, Gilcher has ensured that the community can continue to enjoy high-fidelity global illumination without sacrificing system stability. If you experienced issues with the initial 0.17 rollout, it is now safe to attempt the upgrade. : Dictates how far a light bounce travels before dissolving
RTGI works by adding dynamic, ray-traced lighting to video games. It can run on a variety of hardware, including older GPUs, and uses innovative methods like Hi-Z tracing to accelerate performance. The update has been available to Patreon subscribers, and Gilcher has also released a new shader for path-traced volumetric fog.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. If you experienced ghosting, fireflies, or crashes with 0
. Early versions were notoriously heavy on GPU resources, but iterative "fixed" releases have optimized the way light rays are marched, making it possible to achieve realistic lighting even on mid-range hardware like an or similar cards. Summary of Impact
: Earlier iterations in the 0.16 and early 0.17 alpha pipelines introduced highly experimental features like multi-bounce lighting and fine-grained specular controls. However, these features caused extreme performance overhead and critical rendering bugs. The 0.17.0.2 release was pushed primarily to fix these regressions , ensuring structural performance stability for gamers. Core Fixes and Enhancements in RTGI 0.17.0.2
Before the deployment of the definitive 0.17.0.2 patch, users running the beta builds experienced volatile artifacts. Screen-Space Ray Tracing Global Illumination (RTGI) relies heavily on a game's underlying to determine where light bounces off surfaces. The 0.17.0.2 release addressed major architectural flaws:
If upscaling is handled erratically prior to the ReShade hook, it can cause the RTGI pass to mismatch your native screen coordinates. Try toggling these off to check for compatibility. Keeping RTGI Stable Long-Term