After the introductory cutscenes, you are introduced to a town where you must complete several fetch-and-learn tasks:

The Adventurers' Guild Inn serves as your primary base for accepting missions, upgrading gear, and bonding with party members.

There are four distinct endings . These are selectable once you meet specific requirements, meaning you aren't strictly locked out of choices until the very end.

In the top-left quadrant of Exploration Area 2-2, you can find the highly elusive Mixed Seeds R from a specific NPC trader, provided you swap them for a Giant Turnip.

: Locate the old fisherman outside the eastern gates of the Capital City. Clear out his local fishing node to have him refer you to his grandson located in the lower southern bounds of the Polku Region.

Niramare Quest: Saving a World That Loves Hating Me – Complete Walkthrough Guide

: The Adventurers' Guild Inn serves as your primary hub for embarking on missions, interacting with party members, and deepening bonds.

If you want a shorter step-by-step checklist or a version optimized for solo stealth play, say which and I’ll provide it.