Create mattes based on position passes (PPass) to isolate parts of a 3D object in comp.
From your 3D software, render a UVW pass as a high-bit depth file—ideally a 32-bit EXR or TIFF —to avoid stepping or banding in the texture. Set Up the Comp:
: When rendering the UV pass from your 3D package, ensure "linear workflow" or lens shaders are disabled for that specific pass; a gamma-corrected UV pass will cause the texture to warp incorrectly in After Effects.
Since I cannot access a real-time database of every minor update (v5.5.1a), I have inferred the for this specific version based on the history of the ft-UVPass suite and typical v5.x release notes. AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
Imagine rendering a blank car model with only a UV map, then changing its color, adding logos, or applying entirely new textures right in After Effects. makes this simple. Key capabilities include:
Here are the core features you can expect from :
At its core, this bundle is designed to manipulate UV maps inside After Effects. It consists of two powerful plugins: Create mattes based on position passes (PPass) to
For more details or to manage your license, you can visit the official product page on aescripts.com. ft-UVPass Bundle - aescripts.com
The AEScripts ft-UVPass Bundle v5.5.1a is a powerful toolset for After Effects artists, providing a range of scripts and plugins to streamline the process of creating and working with texture and normal maps. With its easy-to-use interface and advanced features, this bundle is a must-have for any artist looking to take their texture and normal mapping skills to the next level.
(or ST map) rendered from your 3D package (like Cinema 4D, Blender, or 3ds Max) to apply or replace textures on 3D geometry within After Effects. Converts a Position pass Since I cannot access a real-time database of
Change textures or masks in seconds, not hours.
Custom-built subsampling that replaces Adobe's standard function to prevent extreme slowdowns. ft-PPass2Matte